Rethinking screen time.
What if tech encouraged self-reflection?
Intent was my capstone project at Parsons, born out of a growing discomfort with how digital products demand constant attention. I wanted to explore how design could do the opposite, help people reclaim it. Through research, interviews, and prototyping, I built a tool that surfaces usage patterns and nudges users toward healthier tech habits - without guilt or restriction.
TEAM
Solo project under faculty guidance
MY ROLE
Concept, Research, Strategy, Product Design
DURATION
4 months (Feb 2025 - May 2025)
When most apps are designed to capture attention, how can we create ones that encourage a healthier relationship with our devices?
The average person checks their phone over 150 times a day. But how many of those are conscious choices?
Most apps are built to capture attention, not to respect it.
They thrive on habit loops, infinite scrolls, and persuasive design tactics that keep us on autopilot.
This creates a gap:
Where are the tools that help us pause, reflect, and use our devices more intentionally?
Intent was born to explore that question—by reimagining screen time as a space for self-awareness, not shame.
A personalized feedback system
that transforms screen time data into simple, human-readable insights, helping users reflect on their patterns and intentions.
A layered intervention model
combining gentle in-the-moment nudges and interactive learning tools to build awareness, reduce autopilot use, and encourage healthier digital habits.
Not a collection of features, but an invisible, evolving system that works beneath the surface — personal, quiet, and constantly learning.